/**
* File : activities/memory/MemoryGame.js
* Created : 04/06/2015
* By : Francesc Busquets <francesc@gmail.com>
*
* JClic.js
* An HTML5 player of JClic activities
* https://projectestac.github.io/jclic.js
*
* @source https://github.com/projectestac/jclic.js
*
* @license EUPL-1.2
* @licstart
* (c) 2000-2020 Educational Telematic Network of Catalonia (XTEC)
*
* Licensed under the EUPL, Version 1.1 or -as soon they will be approved by
* the European Commission- subsequent versions of the EUPL (the "Licence");
* You may not use this work except in compliance with the Licence.
*
* You may obtain a copy of the Licence at:
* https://joinup.ec.europa.eu/software/page/eupl
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the Licence is distributed on an "AS IS" basis, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* Licence for the specific language governing permissions and limitations
* under the Licence.
* @licend
* @module
*/
import $ from 'jquery';
import { Activity, ActivityPanel } from '../../Activity.js';
import ActiveBoxGrid from '../../boxes/ActiveBoxGrid.js';
import BoxBag from '../../boxes/BoxBag.js';
import BoxConnector from '../../boxes/BoxConnector.js';
import { Rectangle, Point } from '../../AWT.js';
import Rectangular from '../../shapers/Rectangular.js';
/**
* This class of {@link module:Activity.Activity Activity} shows a panel with duplicate {@link module:boxes/ActiveBox.ActiveBox ActiveBox} objects initially
* hidden and shuffled. To complete the activity, all object pairs must be found. Only two objects
* are revealed in every move, so the user must remember the content of each cell.
*
* The cell pairs can have identical content, defined in the `primary` {@link module:boxes/ActiveBagContent.ActiveBagContent ActiveBagContent} of
* the activity, or two different contents. In this case, the `secondary` bag elements will have
* content related to each `primary` element.
* @extends module:Activity.Activity
*/
export class MemoryGame extends Activity {
/**
* MemoryGame constructor
* @param {module:project/JClicProject.JClicProject} project - The {@link module:project/JClicProject.JClicProject JClicProject} to which this activity belongs
*/
constructor(project) {
super(project);
}
/**
* Retrieves the minimum number of actions needed to solve this activity.
* @override
* @returns {number}
*/
getMinNumActions() {
return this.abc.primary.getNumCells();
}
/**
* Whether or not the activity uses random to shuffle internal components
* @override
* @returns {boolean}
*/
hasRandom() {
return true;
}
/**
* When `true`, the activity must always be shuffled
* @override
* @returns {boolean}
*/
shuffleAlways() {
return true;
}
}
/**
* The {@link module:Activity.ActivityPanel ActivityPanel} where {@link module:activities/memory/MemoryGame.MemoryGame MemoryGame} activities are played.
* @extends module:Activity.ActivityPanel
*/
export class MemoryGamePanel extends ActivityPanel {
/**
* MemoryGamePanel constructor
* @param {module:Activity.Activity} act - The {@link module:Activity.Activity Activity} to which this Panel belongs
* @param {module:JClicPlayer.JClicPlayer} ps - Any object implementing the methods defined in the
* [PlayStation](http://projectestac.github.io/jclic/apidoc/edu/xtec/jclic/PlayStation.html) Java interface.
* @param {external:jQuery} [$div] - The jQuery DOM element where this Panel will deploy
*/
constructor(act, ps, $div) {
super(act, ps, $div);
}
/**
* Miscellaneous cleaning operations
* @override
*/
clear() {
if (this.bg) {
this.bg.end();
this.bg = null;
}
}
/**
* Prepares the visual components of the activity
* @override
*/
buildVisualComponents() {
if (this.firstRun)
super.buildVisualComponents();
this.clear();
const
abcA = this.act.abc['primary'],
abcB = this.act.abc['secondary'];
if (abcA) {
if (abcA.image)
abcA.setImgContent(this.act.project.mediaBag, null, false);
if (abcB && abcB.image)
abcB.setImgContent(this.act.project.mediaBag, null, false);
if (this.act.acp !== null) {
const contentKit = [abcA];
if (abcB)
contentKit.push(abcB);
this.act.acp.generateContent(abcA.nch, abcA.ncw, contentKit, false);
}
let ncw = abcA.ncw, nch = abcA.nch;
if (this.act.boxGridPos === 'AB' || this.act.boxGridPos === 'BA')
ncw *= 2;
else
nch *= 2;
this.bg = new ActiveBoxGrid(null, this, abcA.style,
this.act.margin, this.act.margin,
abcA.w * ncw, abcA.h * nch, new Rectangular(ncw, nch));
const nc = abcA.getNumCells();
this.bg.setBorder(abcA.border);
this.bg.setContent(abcA, null, 0, 0, nc);
this.bg.setContent(abcB ? abcB : abcA, null, 0, nc, nc);
for (let i = 0; i < 2; i++) {
for (let j = 0; j < nc; j++) {
const bx = this.bg.getActiveBox(i * nc + j);
bx.idAss = j;
bx.setInactive(true);
}
}
this.bg.setVisible(true);
}
}
/**
* Basic initialization procedure
* @override
*/
initActivity() {
super.initActivity();
if (!this.firstRun)
this.buildVisualComponents();
else
this.firstRun = false;
if (this.bg) {
this.shuffle([this.bg], true, true);
this.invalidate().update();
this.setAndPlayMsg('initial', 'start');
this.playing = true;
}
}
/**
* Updates the graphic content of this panel.
* This method will be called from {@link module:AWT.Container#update} when needed.
* @override
* @param {module:AWT.Rectangle} dirtyRegion - Specifies the area to be updated. When `null`,
* it's the whole panel.
*/
updateContent(dirtyRegion) {
super.updateContent(dirtyRegion);
if (this.bg && this.$canvas) {
const
canvas = this.$canvas.get(-1),
ctx = canvas.getContext('2d');
if (!dirtyRegion)
dirtyRegion = new Rectangle(0, 0, canvas.width, canvas.height);
ctx.clearRect(dirtyRegion.pos.x, dirtyRegion.pos.y, dirtyRegion.dim.width, dirtyRegion.dim.height);
this.bg.update(ctx, dirtyRegion);
}
return this;
}
/**
* Sets the real dimension of this panel.
* @override
* @param {module:AWT.Dimension} preferredMaxSize - The maximum surface available for the activity panel
* @returns {module:AWT.Dimension}
*/
setDimension(preferredMaxSize) {
if (!this.bg || this.getBounds().equals(preferredMaxSize))
return preferredMaxSize;
return BoxBag.layoutSingle(preferredMaxSize, this.bg, this.act.margin);
}
/**
* Sets the size and position of this activity panel
* @override
* @param {module:AWT.Rectangle} rect
*/
setBounds(rect) {
if (this.$canvas)
this.$canvas.remove();
super.setBounds(rect);
if (this.bg) {
// Create the main canvas
this.$canvas = $(`<canvas width="${rect.dim.width}" height="${rect.dim.height}"/>`).css({
position: 'absolute',
top: 0,
left: 0
});
this.$div.append(this.$canvas);
// Create a [BoxConnector](BoxConnector.html) and attach it to the canvas context
this.bc = new BoxConnector(this, this.$canvas);
// Repaint all
this.invalidate().update();
}
}
/**
* Builds the accessible components needed for this ActivityPanel
* This method is called when all main elements are placed and visible, when the activity is ready
* to start or when resized.
* @override
*/
buildAccessibleComponents() {
if (this.$canvas && this.accessibleCanvas && this.bg) {
super.buildAccessibleComponents();
this.bg.setCellAttr('accessibleAlwaysActive', true);
this.bg.buildAccessibleElements(this.$canvas, this.$div, 'mousedown');
}
}
/**
* Main handler used to process mouse, touch, keyboard and edit events
* @override
* @param {external:Event} event - The HTML event to be processed
* @returns {boolean} - When this event handler returns `false`, jQuery will stop its
* propagation through the DOM tree. See: {@link http://api.jquery.com/on}
*/
processEvent(event) {
if (this.bc && this.playing) {
//
// The [AWT.Point](AWT.html#Point) where the mouse or touch event has been originated
let p = null;
//
// Two [ActiveBox](ActiveBox.html) pointers used for the [BoxConnector](BoxConnector.html)
// `origin` and `dest` points.
let bx1, bx2,
// Array to be filled with actions to be executed at the end of event processing
delayedActions = [];
//
// _touchend_ event don't provide pageX nor pageY information
if (event.type === 'touchend')
p = this.bc.active ? this.bc.dest.clone() : new Point();
else {
// Touch events can have more than one touch, so `pageX` must be obtained from `touches[0]`
const
x = event.originalEvent && event.originalEvent.touches ? event.originalEvent.touches[0].pageX : event.pageX,
y = event.originalEvent && event.originalEvent.touches ? event.originalEvent.touches[0].pageY : event.pageY;
p = new Point(x - this.$div.offset().left, y - this.$div.offset().top);
}
// Flag for tracking `mouseup` events
let up = false;
switch (event.type) {
case 'touchcancel':
// Canvel movement
if (this.bc.active)
this.bc.end();
break;
case 'mouseup':
case 'touchend':
// Don't consider drag moves below 3 pixels. Can be a "trembling click"
if (this.bc.active && p.distanceTo(this.bc.origin) <= 3)
break;
up = true;
/* falls through */
case 'touchstart':
case 'mousedown':
if (!this.bc.active) {
// New pairing starts
//
// Pairings can never start with a `mouseup` event
if (up)
break;
this.ps.stopMedia(1);
//
// Find the ActiveBox behind the clicked point
bx1 = this.bg ? this.bg.findActiveBox(p) : null;
if (bx1 && bx1.idAss !== -1) {
// Play cell media or event sound
if (!bx1.playMedia(this.ps, delayedActions))
this.playEvent('click');
bx1.setInactive(false);
// Start the [BoxConnector](BoxConnector.html)
this.update();
if (this.act.dragCells)
this.bc.begin(p, bx1);
else
this.bc.begin(p);
}
} else {
this.ps.stopMedia(1);
// Pairing completed
//
// Find the active boxes behind `bc.origin` and `p`
if (this.act.dragCells)
bx1 = this.bc.bx;
else
bx1 = this.bg ? this.bg.findActiveBox(this.bc.origin) : null;
this.bc.end();
bx2 = this.bg ? this.bg.findActiveBox(p) : null;
//
// Check if the pairing was OK
if (bx1 && bx1.idAss !== -1 && bx2 && bx2.idAss !== -1) {
if (bx1 !== bx2) {
let ok = false;
if (bx1.idAss === bx2.idAss ||
bx1.getContent().isEquivalent(bx2.getContent(), true)) {
ok = true;
bx1.idAss = -1;
bx1.setInactive(false);
bx2.idAss = -1;
bx2.setInactive(false);
} else {
bx1.setInactive(true);
if (this.act.dragCells)
bx2.setInactive(true);
else {
bx2.setInactive(false);
// Start the [BoxConnector](BoxConnector.html)
this.update();
if (this.act.dragCells)
this.bc.begin(p, bx1);
else
this.bc.begin(p);
}
}
let m = bx2.playMedia(this.ps, delayedActions);
if (this.bg) {
const cellsAtPlace = this.bg.countCellsWithIdAss(-1);
this.ps.reportNewAction(this.act, 'MATCH', bx1.getDescription(), bx2.getDescription(), ok, cellsAtPlace / 2);
if (ok && cellsAtPlace === this.bg.getNumCells())
this.finishActivity(true);
else if (!m)
this.playEvent(ok ? 'actionOk' : 'actionError');
}
} else {
this.playEvent('CLICK');
bx1.setInactive(true);
}
} else if (bx1 !== null)
bx1.setInactive(true);
this.invalidate().update();
}
break;
case 'mousemove':
case 'touchmove':
this.bc.moveTo(p);
break;
}
delayedActions.forEach(action => action());
event.preventDefault();
}
}
}
Object.assign(MemoryGamePanel.prototype, {
/**
* The {@link module:boxes/ActiveBoxbag.ActiveBoxBag ActiveBoxBag} containing the information to be displayed.
* @name module:activities/memory/MemoryGame.MemoryGamePanel#bg
* @type {module:boxes/ActiveBoxBag.ActiveBoxBag} */
bg: null,
/**
* The {@link module:boxes/BoxConnector.BoxConnector BoxConnector} used to reveal pairs of cells
* @name module:activities/memory/MemoryGame.MemoryGamePanel#bc
* @type {module:boxes/BoxConnector.BoxConnector} */
bc: null,
/**
* List of mouse, touch and keyboard events intercepted by this panel
* @override
* @name module:activities/memory/MemoryGame.MemoryGamePanel#events
* @type {string[]} */
events: ['mousedown', 'mouseup', 'mousemove', 'touchstart', 'touchend', 'touchmove', 'touchcancel'],
});
/**
* Panel class associated to this type of activity: {@link module:activities/memory/MemoryGame.MemoryGamePanel MemoryGamePanel}
* @type {class} */
MemoryGame.Panel = MemoryGamePanel;
// Register activity class
export default Activity.registerClass('@memory.MemoryGame', MemoryGame);